Lisanne Pajot (above, left) and James Swirsky (above, right) do here is round up a few folk who design these games -- some well-known, some not-so (both the games and their creators, although that has now changed since the games have been released to the public) -- then let us watch and listen as their people work, talk and wonder if what they're doing will result in what they want.
Halo is shit. I don't make shit.")
Jonathan Blow (above), a video game visionary whose game Braid (the game shown three stills above) set new standards for the genre (for a lot more on Blow, see this month's Atlantic magazine) and who has been working in the field for almost a quarter century. This guy strikes me as pretty amazing: Just watching him, hearing his quiet voice and what he has to say is riveting and inspiring.
Edmund McMillen (above) and Tommy Refenes (below) who have been working long and hard on a new collaboration...
Super Meat Boy (a shot from which is shown below). Tommy's parents have mortgaged their house to help him continue his work, and he's determined to pay them back with something that will ensure their having some viable senior years. Ed (and his significant-other Danielle) are hoping to start their married life with a new place to life, and maybe a dog.
Phil Fish (below) is working on a "cubistic" kind of game called Fez (further below), trying his best to bring it to full fruition in time for the annual gamers convention to which game geeks from around the world show up to check out the latest offerings.
BlinkWorks with a running time of 96 minutes, opens today, Friday, May 18, in New York City at the IFC Center, and in the L.A. area at Laemmle's Noho Theater 7. Click here to see all upcoming screening -- in the USA and around the world! Expect a DVD and VOD ability for the movie to take place over the coming year.